Nov 2023 Update: NPCs & Dialogue
This month's update cleaned up a lot of the codebase, but is mostly centered around adding NPCs and a dialogue system.
Using Dialogue Manager for Godot 4 by nathanhoad, there's now a robust infrastructure in place that I can use to write dialogue unique to each character and each set of in-game circumstances. There will be a ton of writing to do, but that's a future me problem.
I've also written a pretty sturdy NPCManager system to handle NPC pathfinding based on terrain obstructions. Next steps for NPCs are a schedule system, so they travel from place to place sensibly at appropriate times. Currently they just wander.
Next big update will likely be a crafting menu, but we'll see.
Files
Get Serfdom
Serfdom
Join a Revolutionary Peasant Revolt in this Pixel Art Farming Sim
Status | In development |
Author | joshmitcho |
Genre | Role Playing |
Tags | Exploration, Farming, Godot, insurgency, relationship, revolution |
Languages | English |
More posts
- Dec 2023 Update: Crafting & MapsDec 04, 2023
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